Mission
Our mission is to make games that follow a realistic scope for a small team and are just fun.
We aim to bring the magic of indie games to others. We value game feel, immersion and humor in even the smallest interactions.
Whether you're here to play our games or are just curious, thanks for checkin' us out.
Services
At Winfield Studios LLC, we craft immersive games and develop intuitive apps designed to engage, educate, and entertain.
- Independent Game Development
- Mobile & Desktop App Development
- Graphics Design & Audio Engineering
- Marketing & Sales
- Consulting
Projects
Galmi
("GAL-me")
A resource-manager clicker game centered around a mysterious rock.
Design Pillars: Idle/Clicker, Resource Management, Engine Builder, Passive World Building
Core Mechanics:
- Click Rock to Gain Rocks
- Trade Down Resources for More Valuable Resources
- Upgrade Rock and Buying Workers to Increase Rock Production
- Upgrade Pickaxe to Access New Resources and Progression
Credits:
- Kyle Burnham: Lead Developer, Project Lead, Co-Designer
- John Donnelly: Art Director, Co-Designer
- Programming: Marc Ammar, Tony Mercado
- Art: Chastity Pena, Mikey Carrion, Lainy Dittmore, Alyssa Shultis
- Audio: Evan Rogers
Mycorrhizae
("my-kuh-RYE-zee")
Mycorrhizae is an iOS clicker game with a mushroom theme. Players tap the screen to gather resources and build a vast mycelium network through strategic upgrades.
Design Pillars: Progression, Strategy, Discovery & Education
Core Mechanics:
- Tap to collect spores
- Spend spores to gain water
- Trade water for candy
- Consume candy to boost spores per tap and gain passive spores
Mycorrhizae's development is only for iOS.
View Mycorrhizae Privacy Policy
Credits:
- Kyle Burnham: Design, Programming, Art
- Evan Rogers: Audio Engineering
Contact
Get in touch: kyle@winfieldstudios.io